Xbox One Controller Serial Number
I just got a new controller, and I noticed that there's a serial number on the packaging and on the controller where the battery pack is inserted. Serial number of a xbox one controller Hello, I bought a xbox one controller on Amazon the February 7 2018 and after playing a video game early may, the right joystick broke itself abnormally. So I look at the instruction and I saw that there was a guarantee of 90 days.I go in the microsoft and it demand the serial number but the site don't recognize it.I need some help to apply my guarantee. Details about Brand NEW Microsoft Xbox One controller official genuine serial number proof! 4.4 average based on 36 product ratings. Well designed. See all 25 reviews. 36 product ratings. 1 viewed per hour. Brand NEW Microsoft Xbox One controller official genuine serial number proof.
Physical layer
The dongle itself is sending out data using 802.11a (5 GHz WiFi) with OFDM and 6 Mbit/s data rate:
The controller seems to respond with 802.11n (also in the 5 GHz band and with OFDM) with an MCS index of 0 and 6.5 Mbit/s data rate:
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Channel 44 was used in above examples, but when I first started the sniffing, I saw traffic on channels 36, 40 and 48 as well. The driver probably chooses the channel randomly or depending on the current traffic situation. The controller seems to scan each channel.
Beacons
The dongle features a standard Access Point, so it is constantly sending out Beacon frames:
Most noticable here is the vendor specific information element (with tag number 221). There is even more data appended to that tag that is not recognized by Wireshark. The whole tag is:
Connecting
Every single frame, starting from here, is immediately followed by a standard ACK frame.
As I had already paired both devices prior to starting the analysis, I didn't manage to capture the actual pairing process and I have no idea how to »unpair« them. Therefore, I will start with the connecting phase. This one is pretty straight forward.
First the controller sends an association request to the dongle:
The information elements here don't really make sense, it seems like there are just 10 zero bytes appended to the end of the packet.
The dongle responds with a association response:
The association ID 0x0f00 seems to be constant (at least with the one controller I have available for testing). The information elements are the same as in the request.
Probing
After association, there is a probe request:
and a probe response:
The »management« part of the frame is exactly the same as in the beacon frame.
»Null« data frames
After being connected the controller and the dongle seem to be exchanging »QoS Null function« frames continously with the controller sending the frame first and the dongle responding immediately. After the response, the controller seems to wait for exactly 8 milliseconds before sending the next frame.
Those frame look like the following:
The controller, however, has the QoS Control flag set to 0x0001 instead (meaning »background« priority).
About 250 »QoS Null function« frames are exchanged within one second.
Actual controller input data
When you actually do something with the controller (e.g. pressing buttons or moving the joysticks), the controller sends a »QoS Data« frame.
The rest of the frame is interpreted as Logical Link Control and other protocols by Wireshark which doesn't make sense in this case. It actually consist of the button map and analog input values and looks like the following:
Broken down:
20 00: seems like a command / status flag (see below) and is constant for all input data frames; I will call it »command« field03: kind of a counter as it increases with every action0e: number of bytes that follow (14 bytes)00 00: button map (in this case no buttons were being pressed), with the following bit mapping (bit 0 is LSB, bit 15 is MSB)- 0: DPAD up
- 1: DPAD down
- 2: DPAD left
- 3: DPAD right
- 4: LB
- 5: RB
- 6: left analog stick pressing
- 7: right analog stick pressing
- 8-9: unknown
- 10: right button
- 11: left buton
- 12: A
- 13: B
- 14: X
- 15: Y
00 00: LT position (not pressed at all)00 00: RT position4f 03 9c 02: left joystick position (X and Y coordinates)b4 ff 26 ff: right joystick position

Other data frames
About 500 milliseconds after the connection between the controller and the dongle has been established (and after about 125 »QoS Null function« frames have been passed back and forth), there are »QoS Data« frames thate are constructed similar to those that contain the input data. They have other values in the command field (like 20 00 for the input data) and the position of the »number of bytes that follow« field (marked with * below) seems to be varying depending on the command.
Following are the commands that I recognized so far (in the order they appeared):
| Controller | Dongle | Payload |
|---|---|---|
02 20 01 1c* | → | 7e ed 80 1f 6d 53 00 00 5e 04 dd 02 02 00 03 00 |
37 09 06 00 02 01 01 00 01 00 01 00 | ||
| ← | 04 20 01 00* | |
04 f0 01 3a* d6 01 | → | 10 00 01 00 00 00 00 00 00 00 00 00 00 00 d6 00 |
97 00 16 00 37 00 38 00 41 00 49 00 66 00 00 00 | ||
00 00 00 00 00 00 08 01 00 00 00 01 00 01 00 01 | ||
00 02 00 01 00 03 00 02 00 00 | ||
| ← | 01 20 01 09* | 00 04 20 3a 00 00 00 9c 00 |
04 a0 01 ba 00 3a* | → | 02 00 01 00 02 00 02 00 02 00 03 00 00 08 01 02 |
03 04 06 07 0c 1e 07 01 04 05 06 0a 0c 1e 01 1a | ||
00 57 69 6e 64 6f 77 73 2e 58 62 6f 78 2e 2e 49 | ||
6e 70 75 74 2e 47 61 6d 65 701 | ||
04 a0 01 ba 00 74*2 | → | 61 64 03 56 ff 76 97 fd 9b 81 45 ad 45 b6 45 bb |
a5 26 d6 2c 40 2e 08 df 07 e1 45 a5 ab a3 12 7a | ||
f1 97 b5 e7 1f f3 b8 86 73 e9 40 a9 f8 2f 21 26 | ||
3a cf b7 02 17 00 20 0e 00 01 | ||
04 a0 01 28* ae 01 | → | 00 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |
00 17 00 09 3c 00 01 00 08 00 00 00 00 00 00 00 | ||
00 00 00 00 00 00 00 00 00 00 | ||
| ← | 04 20 01 09* | 00 04 20 d6 00 00 00 00 00 |
04 20 01 00* d6 01 | → | |
| ← | 05 20 02 01* | 00 |
| ← | 0a 20 03 03* | 00 01 14 |
20 00 01 0e* | → | 00 00 00 00 00 00 c5 01 45 fd bc 02 50 023 |
03 20 01 04* | → | 87 01 00 00 |
| ← | 1e 30 04 01* | 00 |
1e 20 01 22* | → | 00 00 17 00 00 00 00 00 00 00 00 00 00 00 |
00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ||
00 00 00 00 00 00 | ||
01 20 04 09* | → 4 | 00 1e 30 00 00 00 00 00 00 |
| ← | 1e 30 05 01* | 01 |
1e f0 02 3a* 8a 02 | → | 01 00 01 00 12 00 00 00 02 00 00 00 00 00 03 00 |
00 00 00 00 04 00 00 00 00 00 10 00 01 00 00 00 | ||
11 00 00 00 00 00 20 00 00 00 00 00 21 00 00 00 | ||
00 00 22 00 00 00 00 00 23 00 | ||
01 20 05 09* | → | 00 1e 30 00 00 00 00 00 00 |
| ← | 01 20 02 09* | 00 1e 20 3a 00 00 00 d0 00 |
1e a0 02 ba 00 3a* | → | 00 00 00 00 24 00 00 00 00 00 25 00 00 00 00 00 |
26 00 00 00 00 00 27 00 00 00 00 00 28 00 01 00 | ||
00 00 29 00 00 00 00 00 2a 00 00 00 00 00 2b 00 | ||
03 00 00 00 2c 00 03 00 00 00 | ||
1e a0 02 ba 00 74*2 | → | 2d 00 03 00 00 00 2e 00 00 00 00 00 2f 00 01 00 |
00 00 40 00 00 00 00 00 41 00 00 00 00 00 42 00 | ||
00 00 00 00 43 00 00 00 00 00 50 00 d9 06 00 00 | ||
51 00 01 00 00 00 52 00 01 00 | ||
1e a0 02 3a* ae 01 | → | 00 00 53 00 06 00 00 00 54 00 03 00 00 00 55 00 |
0c 00 00 00 56 00 03 00 00 00 57 00 07 00 00 00 | ||
58 00 07 00 00 00 59 00 04 00 00 00 60 00 00 00 | ||
00 00 64 00 00 00 00 00 61 00 | ||
1e b0 02 22* e8 01 | → | 01 00 00 00 65 00 2a 01 00 00 62 00 00 00 00 00 |
66 00 00 00 00 00 63 00 00 00 00 00 67 00 00 00 | ||
00 00 | ||
1e a0 02 00* 8a 02 | → | |
| ← | 1e 30 06 01* | 04 |
1e 20 03 10* | → | 04 00 30 32 39 38 30 30 38 31 31 38 35 36 32 355 |
01 20 06 09* | → | 00 1e 30 00 00 00 00 00 00 |
| ← | 06 20 01 02* | 01 00 |
09 00 07 09* | → | 00 0f 00 00 00 00 ff 00 00 |
| {:.widetable} |
1 has »Windows.Xbox.Input.Gamep« (24 bytes) as ASCII in payload
2 7416 = 3416 / 2
3 actual input data
4 MAC address of destination has bit 1 cleared
5 has the serial number of the controller as ASCII in payload
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Overall, this seems to be something like a status protocol. The dongle can request certain status flags from the controller or send commands and the controller respons accordingly. Status messages are also sent without prior request.
Xbox One Controller Serial Number Location
Reserved frames
Apart from those undecipherable data frames, the devices sometimes exchange frames with frame control field set to 0x7000:
Example payload of such a frame: 70 05. All payloads start with 07 and have something like a 1-byte command field directy after where odd numbers seem to be request commands from the dongle to controller and even numbers are responses from the controller to the dongle; in this case 07 05 is a request from dongle to controller and the controller responds with 07 06 (command field + 1) and further payload.
Following are the commands I have recognized so far:
70 05→70 06 13 00 00 00 01 00 00 00 00 00 00 00 12 0000 00 00 00 00 00 00 00 00 00 ba 00 00 00 04 0000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 00 00 00 00 00 01 00 00 00 0c 00 00 00 00 0000 00 0c 00 00 00 00 00 00 00 00 00 00 00 bd 0000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 00 00 00 00 00 cb ff ff ff 16 00 00 00 04 0000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0000 00 00 00 00 00 00 00 00 00(some bytes vary)07 07 01 00→70 08 00 01 03 03 0a- ? →
70 10 00 00(without request)
Xbox One Controller Custom
Some of the responses are sent without prior request.